The technical restraints will be the polygon counts I have to try not to make it to high but high enough so when the image renders it won’t take too long but I want it to be to a professional slandered. The file type will be ever .3ds or.obj the .3ds is a type of file for 3Ds max and the .obj is an object file. but for my sword it will be up to 200 polysgons so it can run in Unreal Engine my ship will be about 2000 polygons and my island will only be about 1000 polygons the max polygons the Unreal Engine can handle is 2000k polys which will make creating my props, ship and island quite easy.
With the island that the game will be on will have the most lighting and texture and the modelling will be in high details. Unlike the ship which will not have much lighting or texture used but the details used on the model will not as low as the lighting and textures. As for the Golden Crown it will have less light and details as well as texture because it will be so small.
With this game I need to make sure that I am not breaking any copyright laws by using images as a reference for example using a pre-made model and just adding to it. I need to put that it is a pre-made model as well as which website I got it from. There will not be any race or sexual discrimination in my game.
Here are the screenshots of my mind maps for my ideas.
Here are the screenshots of my mind maps for my ideas.



